"The legions of the Reaching Moon came a generation ago, desecrating our temples, destroying the Old Ways. In the lowlands and the towns, the hand of the Red Emperor is at the people's throats, but here in the highlands we still live free as the wind that roars over the mountain peaks. We are the Haraborn of Black Stag Vale, and our clan has outlived false gods, Western sorcerers, and the lies of dragons. The Red Moon now thinks she can break us, and bend us to her filthy foreign ways. I say Shepelkirt is wrong. When Argrath comes as prophesied, and tears the Red Moon from the sky, we will still be here, faithful to our gods, loyal to our ancestors, and mindful of the ancient ways..."


- Joddi White Hart, Haraborn Lawspeaker

Showing posts with label Sex. Show all posts
Showing posts with label Sex. Show all posts

Friday, February 3, 2012

HEROQUEST EPISODES: "A Courtship"

Marriage in Glorantha is seldom about love and rarely a private affair. Most marriages are arranged by parents or elders to further bonds between families, or to gain position, influence, or property. For Gloranthans then, marriage is an obligation; you are introduced to a spouse selected for you, and expected to produce offspring. The Orlanthi cultures are notably different. While marriage and sexual relations are forbidden between members of the same clan, the Orlanthi are quite sentimental about marriage, and actually expect couples to share affection if not love. While wealthy Orlanthi in the more civilized regions, may practice arranged marriage--and the nobles certainly do--life in the tulas is quite different.


*Episode Type: Challenge! (Character Building)

  • Begin With: Under the starry night sky, you and the young people of the clans have gathered to sing and dance around bonfires, eating and feasting. In the firelight, you see someone eyeing you...
  • Situation: Your clan (or a neighboring one) is sponsoring a Barn Dance. This is a social gathering for young, unmarried members of neighboring clans to get together for the purpose of meeting and selecting potential spouses (it is considered incest to marry within your own clan). Traditionally there are four dances, at the end of Sacred Time, Sea Season, Fire Season, and Earth Season.
  • NPCS: Roll a d20 to determine the potential mate;

1-5: Ara Gringledottr/Andrin Gringleson: Beautiful and knows it. In modern parlance, “high maintenance.” Resistance = Base + 6.

6-10: Dara Orstgandidottr/Daralor Orstgandison: Down to earth and practical, looking for a loyal and capable spouse. Resistance = Base + 3.

11-15: Ivarna Kalfsdottr/Ivarn Kalfsson: Deep, highly sexual, and a bit wild. Wants a partner but is less interested in family. Resistance = Base.

16-20: Dushidessa Kulkardottr/Dushilor Kulkarson: To put it delicately...plain, but eager to please and very loyal. Resistance = Base - 3.

  • Short Term Goals: To please the clan by finding a spouse and marrying.
  • Long term Goal: To produce children and provide for them, to carry on the line when you are gone.
  • Scenes: In the words of the immortal Pat Benatar, “love is a battlfield” and is handled in HeroQuest as an extended contest. In addition to the Resistances given above, social status must be considered. In order of highest to lowest, Noble, Thane, Carl, and Cottar. For each step above you the potential spouse is, increase the Resistance by + 3. A cottar attempting to court a noble would face a + 9 penalty. For each step below, modify down (a noble courting a cottar would have a - 9 Resistance). Ideally, courtship should be spaced out over several sessions, with perhaps one round of “combat” each game and the Narrator keeping track of the resolution points. Giving generous gifts to the family, performing great deeds, etc can all add bonuses to the roll.
  • Conclusion: The contest is over when one side or the other gains +5 Resolution points. Use the Rising Action Consequence Table for results, adapting the results to reflect the level of rejection or success. If the player wins, their are wedding bells.

Tuesday, December 13, 2011

GENDER


When players come to the table, the only thing they start the game with is a gender, a name, and the Clan Haraborn "Keyword" (more on those later). In this post, we'll talk briefly about gender.

"...The Orlanthi view the genders as being different but inseparable. Despite the external appearance of masculine dominance, women maintain social and personal equality. All adult women can speak in clan assembly, and if a clan “Weapon Taking” vote is called any meat cleaver, spoon, cooking pot used for three meals or sewing kit qualifies women for a vote. Men, by contrast must provide a shield, long knife, large spear, sword, and “strong hat.”


Gender roles are divided and typical. Thus plowing, wood crafts, hunting and smithing are masculine tasks, while cooking, sewing, weaving, and household management are feminine. Men perform most jobs requiring heavy physical work, save for the perennial need for all hands to tend the harvest. Women manage the domestic economy of the hearth and household, negotiate marriages, and rear children. Almost all women are weavers; weaving is not generally considered a specialized craft.


Orlanthi men are feisty, unpredictable, and passionate, while Orlanthi women are cool, calculating, and self-possessed. Emotional expression is common to both genders, but is more common among men who habitually burst into rage, grief, happiness, fervor, or gloom. The contrast is expressed in the poem, “Orlanth’s Wooing of Ernalda,” wherein the earth goddess manipulates her wooer to ensure the rights of women among the Orlanthi. Men are expected to protect women, especially women of their clan.


The Orlanthi are open minded concerning individuals choosing the alternative gender role. History and legends include several famous women warriors associated with Vinga, Babeester Gor, or Humakt. Likewise, one famous male cook, Geo, has been enshrined as a minor but important cult figure.


Compared to many Gloranthan cultures, the Orlanthi have relatively few sexual taboos. They prohibit sex with people who have not been initiated as adults; with married people; with members of their own clan; and with not-people such as foreigners, Elder Races, animals, rocks, and the dead. Even those few taboos may not apply to members of certain cults or during certain religious rituals..."


- from Sartar, Kingdom of Heroes, Greg Stafford and Jeff Richard